Roblox Implements Measures for Indonesia Social Media Curbs
Published Thursday, April 30, 2026 · Updated May 8
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AI synthesisRoblox has started implementing age verification and screen time features for its under-16 users in Indonesia to comply with new social media regulations. This involves moving 23 million Indonesian accounts to age-specific platforms. These measures, impacting user growth and first-quarter earnings, contributed to a significant plunge in Roblox's shares.
What We Know — Key Points
Key points are extracted by an AI model and may contain errors or omissions. Always check the original sources.- Roblox has begun implementing age verification and screen time features to comply with Indonesia's social media curbs for players under 16.
- These measures include automatically moving 23 million Indonesian accounts into age-specific platforms such as Roblox Kids or Roblox Select.
- Roblox shares plunged significantly, with losses ranging from 18% to 24% in premarket trading, partly due to new safety measures impacting user growth and first-quarter earnings.
What Is Claimed — Perspectives
- Channel News AsiaCenter
Videogame platform Roblox has begun implementing age verification and screen time features for its under-16 users in Indonesia to comply with new social media regulations, moving 23 million Indonesian accounts to age-specific platforms. This development coincided with a significant plunge in Roblox's shares, attributed partly to these new safety measures impacting user growth and a forecast cut.
- Read original →· Apr 30
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- CNBCCenter
CNBC frames the impact of Roblox's child safety measures through the lens of its financial performance, stock market reaction, and future guidance, noting the significant plunge in shares partly due to these measures.
- Read original →· May 2
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